There is great value in researchers seeking out like-minded individuals and organizations.
To help you connect, we’ve collected links to game & play research organizations from around the world and present them here for you.
You may also find value in our links to:
- Game & Play Journals
- Toy & Game Publishers
- Museums
- Education Journals
- Language & Linguistics Journals
If we’re missing an organization or you would like to add your own, please contact us.
Last updated: May 29, 2013 at 14:13 pm
Association for Business Simulation and Experiential Exercises (ABSEL)
ABSEL aims to enhance the development and application of business simulations and experiential methodologies.
The Association for Interactive Media Education is dedicated to the purpose of working with media professionals and education and non-profit groups alike to maximize the benefits of technology for teaching and learning.
APT promotes the value of play, play therapy, and credentialed play therapists by advancing the psychosocial development and mental health of all people.
The Association for the Study of Play (TASP) is dedicated to interdisciplinary research and theory construction concerning play throughout the world.
The AGPC is an organization for collectors and researchers who share a common interest in the history and preservation of games and puzzles.
The Association of Internet Researchers is an academic association dedicated to the advancement of the cross-disciplinary field of Internet studies.
A helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and more.
The BGSA is an international, interdisciplinary, and informal group of academics and field researchers devoted to the history and development of board games throughout the world.
The Boardgame Players Association is a non-profit corporation established to support the shared interests of board game players everywhere.
Boardgames Australia is a non-profit organisation founded in 2007 to stimulate the growth and raise the profile of boardgaming in Australia.
The Canadian Association for Child and Play Therapy believes in the value of play therapy and its contribution to an individual's mental, emotional, social and psychological well being.
CALS is an organization of Canadian and international scholars and practitioners who share an interest in recreation and leisure research and the delivery of leisure services.
The Canadian Game Studies Association is a national group for the support of games research in Canada.
The Casual Games Association is a professional international trade organization providing educational resources and community support for those involved in creating games for the mass market consumer.
The Center for Computer Games Research was formally established in 2003, building on ongoing work in the area at the IT University of Copenhagen since its founding in 1999.
Play Wales is an independent charity that works to raise awareness of children and young people's need and right to play.
The Columbus Area Boardgaming Society is a club of boardgamers dedicated to bringing the gamers of Central Ohio together under the banner of CABS to increase their gaming pleasure.
Committee for the Advancement of Role-Playing Games (CAR-PGa)
The Committee for the Advancement of Role-Playing Games (CAR-PGa) is an international network of researchers into all aspects of role-playing games (RPGs).
The Computing Research Association (CRA) mission is to enhance innovation by joining with industry, government and academia to strengthen research and advanced education in computing.
Curiouser is an organization dedicated to researching the structure and psychology of storytelling in all its forms through interdisciplinary inquiry and hands-on experimentation.
Czech Boardgaming Community is an association of Czech board game players and authors.
The European Communication Research and Education Association (ECREA) working group for digital games.
DiGRA is a professional society dedicated to advance the study of digital games, and to foster the development of research practices and standards in the field.
The mission of the Dutch Games Association is a healthy environment for the gaming sector in the Netherlands.
The Education-Larpers' International Network (ELIN) is a network for sharing, exchanging and developing theories and ideas as well as practical experience and knowledge concerning live action role-playing (larp) and education.
European Multidisciplinary Society for Modelling and Simulation Technology (EUROSIS)
EUROSIS aims to be the primary mover and initiator for and of European simulation and modelling projects, which bridge the gap between academic and industry based simulation and modelling research in Europe.
The European Society of Game Collectors (ESG) aims to promote the cultural treasures of games and investigation their history as well as sharing experience in collecting and preserving games.
Fembot is a collaboration among faculty, graduate students, media producers, artists, and librarians promoting research on gender, new media and technology.
Feminists in Games is an endeavor created to assemble an international research association of digital media researchers from a full range of salient disciplines to build ‘connective tissue’ between and among them.
Finnish Board Game Society (Suomen Lautapeliseura in Finnish) is run by Finnish board game enthusiasts.
Gameology.org presents commentary and resources related to videogame studies.
Gamers Alliance is an international network of game players and professionals.
GALA's motivation stems from the acknowledgment of the potentiality of Serious Games for education and training and the need to address the challenges of the main stakeholders.
Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
The Games for Learning Institute (G4LI) seeks to answer critical questions, pointing the way to a new era of game use in education.
Games+Learning+Society (GLS) is a group of videogame scholars and designers dedicated to doing more in these media environments.
GamesIndustry International is a market-leading website and community for news and information about the global videogames industry.
The Gamification Research Network (GRN) is a communication hub for academic and industry researchers and students interested in studying the use of game elements in non-game contexts.
The Gamification Wiki is a resource for information, examples and media for Gamification and is currently being translated into over fifteen languages and with sub-wikis for Education, Marketing, Enterprise and more.
The ambition of the GATE project is to develop an international competitive knowledge base with respect to game technology, and to train talent required to enhance the productivity and competitive edge of creative industrial companies.
GGDA is a non-profit trade association of businesses and professionals of the video and electronic game manufacturing industry of Georgia.
Health Games Research provides scientific leadership and resources to advance the research, design, and effectiveness of digital games and game technologies that promote health.
The Hobart Games Society, affectionately known as HoGS, is a relatively informal collective of people passionate to one degree or another about games.
The Hong Kong the Boardgame Professional Association is a non-profit organization composed by a number of board games passionate people.
A Chinese language society of board game players.
The Hong Kong Digital Game-based Learning Association aims to provide a variety of services that benefits parents, students and teaching professionals who are interested in digital games and education.
The Houston Serious Games Research Consortium is dedicated to building a thriving regional member organization promoting the awareness and implementation of serious game concepts.
Institute of Electrical and Electronics Engineers Game Special Interest Group (IEEE GameSig)
IEEE's core purpose is to foster technological innovation and excellence for the benefit of humanity.
Interactive and Multi-Modal Experience Research Syndicate (IMMERSe)
The Interactive and Multi-Modal Experience Research Syndicate (IMMERSe) brings together researchers from different games-related fields to uncover new insights into player experience and new strategies for improving it.
iNACOL represents a diverse cross-section of pioneers at the forefront of K-12 education.
International Communication Association (ICA) Game Studies Interest Group
International Communication Association (ICA) Game Studies Special Interest Group is focused on digital and video games through a broad range of inquiry topics and methods.
The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games.
The International Play Association (IPA) purpose is to protect, preserve and promote the child’s right to play as a fundamental human right.
The Argentina Chapter of the International Play Association.
The Brazil chapter of the International Play Association
The International Play Association Canada promotes, supports and coordinates a range of play oriented initiatives.
International Play Association England, Wales and Northern Ireland (IPA EWNI)
IPA EWNI is a branch of the International Play Association, whose purpose is to protect, preserve and promote the child’s right to play as a fundamental human right
The German chapter of the International Play Association
The Japan chapter of the International Play Association.
IPA Scotland is the Scottish branch of the International Play Association whose purpose is to protect, preserve and promote the child’s right to play as a fundamental human right.
The Spanish chapter of the International Play Association
The International Play Association (IPA) purpose is to protect, preserve and promote the child’s right to play as a fundamental human right.
IPA USA is the national affiliate of IPA World. The association is interdisciplinary and embraces all professions working for or with children.
The International Society for Board Game Studies is an interdisciplinary group dedicated to research on board games and the history and development of board games around the world.
The International Toy Library Association was formed to provide a permanent international link structure for toy libraries.
The International Toy Research Association (ITRA) is an association created for the purpose of promoting, stimulating and encouraging toy and plaything research all over the world.
The Irish Games Association is a body which is dedicated to promoting gaming in Ireland, by running, supporting and publicising gaming events, while seeking to communicate and co-operate with others that do likewise.
Japan Association of Simulation And Gaming (JASAG), consists of scholars, businessmen, and educational practitioners throughout Japan.
Japan Society of digital games (DiGRA JAPAN) is an organization which was established aiming to spread enlightenment and development of digital game studies in Japan.
Join Game is a national resource network that aims to act as a liaison between games and games research interest in Norway.
The Learning Games Initiative is a transdisciplinary, multi-institutional research collective that studies, teaches with, and builds computer games in educational contexts.
London Play aims for every child in London to have quality, accessible and inclusive play opportunities.
LUDICINÉ is the portal for research on film, games and play, interactive cinema and the video game in the department of art history and film studies at the Université de Montréal.
Luding is a game database that contains several thousand games, designers and publishers.
Ludoscience is a Research and Development laboratory devoted to the mutiple forms of video games.
The MIT Strategic Games Society (SGS) is an MIT gaming group that meets weekly to play board games, card games, and RPGs (role-playing games), as well as the occasional war game.
National Association for Simulations and Serious Games (NASSG)
A national association in India serving simulations and serious games customers, interested stakeholders and researchers.
The National Institute for Play is committed to bringing the unrealized knowledge, practices and benefits of play into public life.
The mission of the Natural Learning Initiative is to help communities create stimulating places for play, learning, and environmental education.
The objective of the Nordic Game Research Network is to establish a permanent platform for a Nordic cooperation on game research and to establish the basis for Nordic anchored research education programs and actual researcher education seminars.
A network of professionals dedicated to the design, implementation, and evaluation of games and simulations to improve learning results.
The Nova Scotia Board Gaming Society was officially formed in January 2011.
The Ohio Game Developer Association is an association of people in the video game industry, including professionals and amateurs.
The Oxfordshire Play Association ’s mission is to champion and to support the rights of all children and young people to have access to high quality inclusive play opportunities.
Play Australia is committed to promoting the value of play and increasing play opportunities for children, young people and families.
Play England's vision is for England to be a country where everybody can fully enjoy their right to play throughout their childhood and teenage years.
Play for Life is founded on the critical role of lifelong play and is dedicated to creating the space for creative play in all Australian communities, throughout all of life.
Play Therapy UK (PTUK) - the UK Society for Play and Creative Arts Therapies Limited - is dedicated to promoting the use of play and creative arts as ways of enabling children to reach their full potential.
The PTBG is the Polish Association of Gaming Research.
Popular Culture Association/American Culture Association (PCA/ACA)
The individuals who comprise the PCA/ACA are a group of scholars and enthusiasts who study popular culture.
Re:Play works in partnership with established play associations across the region in order to support the play and playwork sector in the south east. of the United Kingdom.
The RPG Research Project is a study on the on the therapeutic and educational aspects of role-playing games.
The Schenectady Wargamers Association, Inc. (SWA) is an Adventure Gaming club serving the Capital District area of upstate New York.
The Serious Games Association (SGA) in an international trade organization serving the entire serious games industry.
The Serious Games Society association was founded to address the need for supporting Serious Games professionals in performing their activities.
The Society for Cinema and Media Studies is dedicated to promoting a broad understanding of film, television, and related media through research and teaching grounded in the contemporary humanities tradition.
Society for the Advancement of the Science of Digital Games (SASDG)
The goal of the Society for the Advancement of the Science of Digital Games is to promote and advance the science, technology, design, and study of digital games.
The online games magazine spieletest.at was founded in 2000 by Arno Steinwender.
Spilforskning.dk is a Danish games research network.
The aim of Súgradh is to promote and protect children's play as a fundamental human right of all children in Ireland.
Swiss Austrian German Simulation And Gaming Association (SAGSAGA)
SAGSAGA is an organization for scientists and practitioners who develop and use simulation, gaming and related methodologies.
ThaiSim aims to promote the effective and responsible use of simulation, games and experiential learning activities, particularly in education, training, research, assessment and development.
The Education Arcade explores games that promote learning through authentic and engaging play.
The Toronto Area Boardgaming Society (T.A.B.S.) is a community of hobbyists promoting board gaming and wargaming in the greater Toronto area and southern Ontario.
The West Australian Boardgaming Association is a not-for-profit collective of gamers who promote board and card games through a range of public events in Western Australia.
Women in Games International (WIGI), made up of both female and male professionals, works to promote the inclusion and advancement of women in the global games industry.
World Leisure is dedicated to discovering and fostering those conditions best permitting leisure to serve as a force for human growth, development and well-being.
Last updated: May 29, 2013 at 14:13 pm
A TesolGame Quote
It may be that all games are silly. But then, so are humans.
Word of the Day
condescension
Word Form | noun |
Definition | A communication that indicates lack of respect by patronizing the recipient. |
Synonyms | disdain, patronage |
Usage | Natasha did not like the visitor"s tone of condescension to childish things. |
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