I discovered this infographic putting together key information about gamifying learning. I hope that you will find it of value in your research.
As those of us that do research in the world of games know, the word “gamification” started popping up in conferences and symposia around 2004 and had pretty much become a part of the vocabulary of the research and practice of games (especially Serious Games) by 2010. This infographic does a decent job of expressing the value of gamification for educators.
Last updated: May 26, 2013 at 17:28 pm